The new Class system is a rethink of the previous Role system. Now people will gain experience (XP) from differents activities and each time they get their XP Bar full they get a Level up. There are four different Class related to the player level:
Paysant level 1 - 9, Marchant level 10 - 19, Bourgeois level 20 - 29 and Noble level 30 to 99.
Player begin at level 1 in the Class Paysant. They will do activities like Harvesting fields and fishing to get some extra money and mostly to get XP. They will progress from level 1 through level 9 doing this. On Class changing level like Level 10, 20, 30, they will need to purchase (with Ducats) a Class changing pass otherwise they will remain in their current class as long as they desire.
Once you reached level 30 and became Noble your new gameplay begin. The goal is now to progress through Title system. From level 30 to 39 you are Noble without title, at level 40 you become a Baron. Each title you purchase give you extra money each week. You are allowed to have 3 title per player. You can sell current title and purchase new ones. Titles are related to your level. Higher level allow player to get higher title, higher title give more money and allow other rental possibilities.
This new area is the King summer palace, a village is to be added near it.
This is the new arrival point for the kingdom. This harbor city is the entry point of the kingdom and you will be able in the futur to go there to make deals with foreign countries . Home will be available to rent and the tavern should host old story tellers to entertain you.
There is now a new welcome center in Florin that should be easier to understand with arrow showing the path to the 5 easy to follow steps to reach the game.
Since the RP is not ready yet there are feature not working but once open the Teleport step will request you to wear your HUD/Meter. Also the TP me to home will allow residents to be TP to their home instead of the new start region Cabernet harbor.
I wanted to test some effects and thought it would be great to share what the kingdom look like right now.
Inside the palace
Hope you enjoy them. I have updates the website with those new images effects.
After so much hard work Florin now have better and improved Non-Playable Characters.
For now they are only 3 types :
There is a new page added called NPC and WORLD where the commands and features of the NPC will be added in time.
Next to be done would be villagers, store keepers and priest (yes to assist mass or confessions)
In preparation of the History month of Kitely I decided to give a work on the front of the palace and move the city away. Here is a sky view of the Palace now. Please come visit and assit the French poetry reading on august 21th and the history month Ball on august 28th. Both held in the Kingdom of Florin.
Click HERE for the full history month schedule.
Today I was as always trying to find a way to improve the sim performances and had a look at the Statistic window of the viewer and saw something that did not hit me before.
KTris per frame AND Total Objects. Found out that in SL the viewer only consider Object that are in sight, but in OpenSIM it kind of always mention all the Objects that are in the SIM, I'm not sure if it is real or if it is simply a bug on the viewer but what is more alarming is the KTris that is so amazingly high near the Palace.
I had like 1200 KTris per Frame in the entry of the city and reach 15000 in the Palace.... So I found another way to mesure the LAG issue near the palace. I then went to Second Life on Rose Theatre to compare and I was at 1234 KTris...
I will work harder on reducing Polygon Count on the Palace so Lag should reduce also and will work with this stats for now on for testing.
After a week of hard work, here come Flore's Palace Royal Chapel. The organ is yet to come.
Next may come the Opera or the city... All depend on the King desires.
I was able to progress also on the apartments in Flore royal palace and here they are. The corridors are not completed but the apartments are. There will be 2 rooms and single rooms.
The rental system is not done yet but every little steps like this bring us closer to opening Role Play.
This weekend I did different small and bigger things :) But I'm pleased of the result on the new "quartier" of Flore city.
Here I share some screenshot with you
You may notice I took the liberty to add light to the street even if there were not in this time... But to me it look nicer especially at night :)
Anyway, this new part of the city is the paysant living area. The capital is divided in 3 sections,